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Gadabout (遊び人, Asobinin): Gadabouts, although pretty much useless on the battle field, have a great amount of luck. Only the protagonist can be a Hero, and the player will be scolded if they attempt to change vocations. Some of the most powerful healing, defensive, and offensive spells in the game are exclusive to the Hero, including Kaclang, which makes the party completely invulnerable for a short time, Omniheal, which completely restores the group's HP, and the lightning spells Zap and Kazap. The Hero also is given a variety of both offensive and defensive spells. He or she can be equipped with either heavy or light armor, and can use a variety of weapons in addition to the legendary equipment reserved solely for them. Hero (勇者, Yuusha): The Hero is the most powerful of the vocations and is restricted to the main character, being a magical knight with high attack, defence, decent agility, and powerful magic at the cost of low MP.
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Any spells learned prior to this are kept however, which allows patient players to create warriors with a full repertoire of mage spells and martial artists who know all priestly spells, or simply create a character who maxes out several stats very quickly. There is no prerequisite for changing into any of the basic vocations, but doing so will drop a character back to level 1 with their stats cut in half.
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The player can change a character's vocation upon reaching Alltrades Abbey and speaking with the abbot. All vocations can be chosen from aside from the sage and hero. Book items can be found throughout the game, with many hidden in bookcases and pots in towns.A character is created at Patty's Party Planning Place, where the player will be promoted to enter their name, sex, and desired vocation. Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. The 13 personalities which the hero cannot start with are: The 32 possible starting personalities for a hero are: Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario. There are 8 different scenarios that can be played depending on the player's answers to the questions. These scenarios determine the final personality. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.Īt the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. Any of the 29 possible personalities can be obtained from any of the 5 starting questions. The first question is randomly chosen from the 5 possible starting questions. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test.
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These questions determine the hero's starting personality.
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Personalities in the Dragon Quest III remakesĪt the start of a new game, the hero is asked a series of questions by an unknown source. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth. There are a total of 45 possible personalities. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment. Recruited members are assigned a personality based on their starting stats. The Hero is assigned one of 32 personalities through a test at the beginning of the game. Personalities are a game mechanic added to the remakes of Dragon Quest III, which affect character stat growth. This is a list of personalities in the Dragon Quest III remakes.